Wednesday, December 2, 2009
A story of a young boy with unusual circumstances Who ultimately learns that some times the things that you hate the most about yourself are your most important assets.
The story and all other work is done by me. Using Maya,Zbrush,Renderman,After Effects, Adobe Premiere, and Photoshop.
Tuesday, December 1, 2009
Wednesday, November 25, 2009
Thumbnail Sketch, Digital Sketch, Blocking, Progress and Final Render
When I drew this up i wanted it to have somewhat of a nostalgic quality. I wanted it to feel like home, long forgotten. And i wanted it to feel like a person would take a journey here to remember something past.
Tuesday, November 24, 2009
This is a work in progress of a diver i just started. All The hard surfaces are cleanly modeled in Maya, and the organics are being sculpted in Zbrush. I am roughing in some of the details.Next I will add some to the trousers next then the gloves.
Monday, October 19, 2009
Wireframe, Sculpt, Normals, Render
A troll who resides in the natural environment of the forests. Originally kind hearted, years of being seen as a monster has hardened his heart.
About 6,200 polys, Real time version is 12,400 Tris
Sunday, October 18, 2009
Friday, October 16, 2009
Animation Stills and Color Studies
My character Johnny Eclaire. he is from a short story i wrote and animated about a young boy with too much chest hair for his age who tries to get rid of it. He eventually discovers that sometimes the things you hate the most about yourself are some of your greatest qualities.
Saturday, September 19, 2009
Software: Maya, Photoshop, Maya software Renderer.
This is a Nurbs Model based on my favorite guitar. I broke him about a year ago, but he will live on forever in this digital reproduction, It pretty much looks exactly like my old guitar did, dents and all.
Friday, September 18, 2009
This is the low poly Real time version of my troll character. Its amazing how much detail you can get from a normal map. You can almost swear that the mole under his nose and the ridges on his head are modeled and not mapped.
Wednesday, September 16, 2009
Tuesday, September 15, 2009
Thursday, July 30, 2009
These are a few character sketches. I tried to mix up the techniques i used from simplistic shapes, to shapes that had more form to them. I also tried to implement some dynamic poses into the characters to make them feel as if they were moving and keep some life in them.