Wednesday, December 2, 2009

Demo Reel

My Reel from Victor Latour on Vimeo.

This is my Demo Reel, If you prefer you can scroll down for still images. All work is mine except for music.

The Mysterious Affair of Young Johnny Eclaire

The Mysterious Affair of Young Johnny Eclaire from Victor Latour on Vimeo.


A story of a young boy with unusual circumstances Who ultimately learns that some times the things that you hate the most about yourself are your most important assets.
The story and all other work is done by me. Using Maya,Zbrush,Renderman,After Effects, Adobe Premiere, and Photoshop.

Tuesday, December 1, 2009

Wolf Fabig Immobilien W.I.P




Here is another W.I.P It's my most recent work. I tried to make the ground look wet and I want to add brick detail to it soon :}

Wednesday, November 25, 2009

Nowhere But Here


Thumbnail Sketch, Digital Sketch, Blocking, Progress and Final Render

When I drew this up i wanted it to have somewhat of a nostalgic quality. I wanted it to feel like home, long forgotten. And i wanted it to feel like a person would take a journey here to remember something past.

Tuesday, November 24, 2009

Block 41


Blocking pass, Progress, and Final Pass

This was a fun project, lots of complex and simple shapes where brought together to make this feel interesting.

Swimming with the fishies W.I.P




This is a work in progress of a diver i just started. All The hard surfaces are cleanly modeled in Maya, and the organics are being sculpted in Zbrush. I am roughing in some of the details.Next I will add some to the trousers next then the gloves.

Monday, October 19, 2009

Troll (Mental Ray Rendered version)


Wireframe, Sculpt, Normals, Render

A troll who resides in the natural environment of the forests. Originally kind hearted, years of being seen as a monster has hardened his heart.

About 6,200 polys, Real time version is 12,400 Tris

Sunday, October 18, 2009

Shack


Blocking Pass, Normal Pass, And Final Render

I wanted this to feel like a place where a very grumpy person who had a very mundane job lived. but regardless of his dark circumstances there still remained a sense of beauty and peace.

Friday, October 16, 2009

Johnny Eclaire and his chest full of hair


Animation Stills and Color Studies

My character Johnny Eclaire. he is from a short story i wrote and animated about a young boy with too much chest hair for his age who tries to get rid of it. He eventually discovers that sometimes the things you hate the most about yourself are some of your greatest qualities.

Saturday, September 19, 2009

My Buddy (Maya Software Render)


Software: Maya, Photoshop, Maya software Renderer.

This is a Nurbs Model based on my favorite guitar. I broke him about a year ago, but he will live on forever in this digital reproduction, It pretty much looks exactly like my old guitar did, dents and all.

Friday, September 18, 2009

Troll (Real Time Version)



This is the low poly Real time version of my troll character. Its amazing how much detail you can get from a normal map. You can almost swear that the mole under his nose and the ridges on his head are modeled and not mapped.

Wednesday, September 16, 2009

Franklin Street - Real Time Model



This is a game model of a building on Franklin street. It is 1,188 triangles and is rendered in the unreal engine. Complete with Occlusion, Color, Normal, and Specular Samples.

Tuesday, September 15, 2009

Soldier (Real Time)




My Soldier, Mapped and Rendered in Real Time with Specular, Normal and Color Maps.

Thursday, July 30, 2009

Sketches



The character on the right has an odd job where he Carry's and protects various cargo on his back. Sometime its hazardous materials. The container is extremely heavy and it requires someone of his stature to carry it.

Character Sketches



These are a few character sketches. I tried to mix up the techniques i used from simplistic shapes, to shapes that had more form to them. I also tried to implement some dynamic poses into the characters to make them feel as if they were moving and keep some life in them.